EXPLORE and CREATE

EXPLORE and CREATE: Scroll down the page for the many enrichment links 

Games to practice Mousing and Navigation

EDUCATIONAL LINKS  games for mastering the mouse and navigating Internet pages. Students begin in Preschool to develop computer skills.

PRODIGY math    Not only can students practice math in a fun interactive game, they also learn the importance of learning and creating usernames and passwords. Contact Mrs. Boss to get your login info. Students keep their accounts until they depart for middle school.


Keyboarding skills: students start learning keyboard awareness in kindergarten & 1st grade. To begin, they recognize letters and know their general location on the keyboard, understanding to strike some letters with the right hand, some with the left. In 2nd grade focus on using all fingers to efficiently type is introduced. By third grade, combining correct finger, accuracy, and speed are emphasized.

Keyboarding Zoo

This is my favorite for keyboarding at ABCya, but there are lots more keyboarding games at this site. Students in Kindergarten and First grades begin learning keyboard awareness with Keyboarding Zoo from ABCya!

Dancemat typing

A fun, interactive starting point for keyboard awareness. There’s no way to track progress, but students can start at different levels each time.

3rd-5th Grades Typing.com

Students in 3rd-4th-5th grade have unique usernames/passwords to login to Typing.com. It can be practiced from school or at home. Accuracy is emphasized, with speed considered as proficiency increases. If you’ve forgotten your username or password you can play without logging in, but it won’t track your progress. Contact Mrs. Boss if you can’t remember your login info.

Typingclub.com

Another place to practice at school or at home without tracking progress. Jungle Junior is cool for young typists.


Cyber Citizenship and Online Safety

Digital Passport from Commonsense Media interactive games to reinforce online safety. This is an older program, so connectivity may be a little clunky. Watch the videos & play the games, there’s some good information here!

Interland – Be Internet Awesome

Turn off the HD GRAPHICS (settings icon, bottom right) for smoother play. This interactive site informs students about being good Cyber Citizens.


                                            return to Lib/Lab Page

Computer Science, coding and programming

Coding

Access many opportunities from code.org’s “Hour of Code” page.


DESTINATION: IMAGINATION

A chance to independently explore topics and activities that intrigue and excite students, and to share their new-found knowledge through their own creations.

Makerspaces in libraries are increasingly popular, and our school library is a hub of creative expression. During this time when you can’t create at school, maybe you can explore and create at home?

Try a Lego Challenge!

Record yourself reading a book or giving a Book Talk using FlipGrid.

Write a book review and send it to Mrs. Boss by email.

Book Trailers using iMovie

In the past, students have used iMovie on the student iPads to create Book Trailers. If you have a mobile device that a student can use – using any app, or just the video from Camera – send me your Book Reviews!

The Giver  (sample Trailer)

Graphic organizers for Trailers

 


ISTE Standards

  • 1.c – Use models and simulation to explore complex systems and issues.
  • 2.d – Contribute to project teams to solve problems.
  • 5.a – Advocate and practice safe, legal, and responsible use of information and technology.
  • 5.b – Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
  • 5.d. – Exhibit leadership for digital citizenship.
  • 6.a – Understand and use technology systems.

CSTA K-12 Computer Science Standards

  • CI.L1:3-01. Practice responsible digital citizenship (legal and ethical behaviors) in the use of technology systems and software.
  • CI.L1:6-01. Discuss basic issues related to responsible use of technology and information, and the consequences of inappropriate use.
  • CI.L1:6-02. Identify the impact of technology (e.g. social networking, cyber bullying, mobile computing and communication, web technologies, cyber security, and virtualization) on personal life and society.
  • CI.L1:6-04. Understand ethical issues that relate to computers and networks (e.g., equity of access, security, privacy, copyright, and intellectual property).
  • CI.L2-01. Exhibit legal and ethical behaviors when using information and technology and discuss the consequences of misuse.
  • CI.L2-05. Describe ethical issues that relate to computers and networks (e.g., security, privacy, ownership, and information sharing).
  • CPP.L2-06. Demonstrate good practices in personal information security: using passwords, encryption, secure transactions.