EXPLORE and CREATE

EXPLORE and CREATE: Scroll down the page for the many enrichment links 

Games to practice Mousing and Navigation

EDUCATIONAL LINKS  games for mastering the mouse and navigating Internet pages. Students begin in Preschool to develop computer skills.

PRODIGY math    Not only can students practice math in a fun interactive game, they also learn the importance of learning and creating usernames and passwords. Class codes are here for students who can’t remember their school username/password (you’ll need to click “New Player” and use the code below so you’ll be able to play against your friends). Or you can email Mrs. Boss to get your login info.

  • 2nd McCarrick: 371977
  • 2nd Skates: 3D70D3
  • 3rd: 2NJ5MV
  • 4th: 5W5DPP
  • 5th: 74TZ27

Keyboarding skills: students start learning keyboard awareness in kindergarten & 1st grade. To begin, they recognize letters and know their general location on the keyboard, understanding to strike some letters with the right hand, some with the left. In 2nd grade focus on using all fingers to efficiently type is introduced. By third grade, combining correct finger, accuracy, and speed are emphasized.

Keyboarding Zoo

This is my favorite for keyboarding at ABCya, but there are lots more keyboarding games at this site. Students in Kindergarten and First grades begin learning keyboard awareness with Keyboarding Zoo from ABCya!

Dancemat typing

A fun, interactive starting point for keyboard awareness. There’s no way to track progress, but students can start at different levels each time.

2nd Grade KWT

Keyboarding Without Tears is introduced in 2nd grade to every student in ACSD1. An interactive introduction to the keyboard and fingering skills to develop accuracy, with speed as a secondary focus.

Each Slade student should have received an e-vite for at home access, which will have a link and their secret code. You can still use the link above: Teacher PIN is bedbac

If you didn’t get the evite (or it doesn’t work) contact Mrs. Boss!

3rd-5th Grades Typing.com

Students in 3rd-4th-5th grade have unique usernames/passwords to login to Typing.com. It can be practiced from school or at home. Accuracy is emphasized, with speed considered as proficiency increases. If you’ve forgotten your username or password you can play without logging in, but it won’t track your progress. Contact Mrs. Boss if you can’t remember your login info.

Typingclub.com

Another place to practice at school or at home without tracking progress. Jungle Junior is cool for young typists.


Office 365 Accounts

username example: 29jboss@acsd1.org

(graduation year, initial+last name)

password example: ACSD;####stu

(# = 4 unique numbers)

Google Accounts

Signing into Google Accounts for students and teachers. Students need to know their username/password.

 

 

 

Cyber Citizenship and Online Safety

Digital Passport from Commonsense Media interactive games to reinforce online safety. This is an older program, so connectivity may be a little clunky. Watch the videos & play the games, there’s some good information here!

Interland – Be Internet Awesome

You might have to turn off the HD GRAPHICS (settings icon, bottom right) to play. This interactive site informs students about being good Cyber Citizens.

 


                                            return to Lib/Lab Page

Computer Science, coding and programming

Coding

Access many opportunities from code.org’s “Hour of Code” page.

 

 


ISTE Standards

  • 1.c – Use models and simulation to explore complex systems and issues.
  • 2.d – Contribute to project teams to solve problems.
  • 5.a – Advocate and practice safe, legal, and responsible use of information and technology.
  • 5.b – Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
  • 5.d. – Exhibit leadership for digital citizenship.
  • 6.a – Understand and use technology systems.

CSTA K-12 Computer Science Standards

  • CI.L1:3-01. Practice responsible digital citizenship (legal and ethical behaviors) in the use of technology systems and software.
  • CI.L1:6-01. Discuss basic issues related to responsible use of technology and information, and the consequences of inappropriate use.
  • CI.L1:6-02. Identify the impact of technology (e.g. social networking, cyber bullying, mobile computing and communication, web technologies, cyber security, and virtualization) on personal life and society.
  • CI.L1:6-04. Understand ethical issues that relate to computers and networks (e.g., equity of access, security, privacy, copyright, and intellectual property).
  • CI.L2-01. Exhibit legal and ethical behaviors when using information and technology and discuss the consequences of misuse.
  • CI.L2-05. Describe ethical issues that relate to computers and networks (e.g., security, privacy, ownership, and information sharing).
  • CPP.L2-06. Demonstrate good practices in personal information security: using passwords, encryption, secure transactions.

 

 

DESTINATION: IMAGINATION

A chance to independently explore topics and activities that intrigue and excite students, and to share their new-found knowledge through their own creations.

Makerspaces in libraries are increasingly popular, and our school library is a hub of creative expression. During this time when you can’t create at school, maybe you can explore and create at home?

Do a Lego Challenge!

Record yourself reading a book!

Create a video Book Talk using the camera on a mobile device.

Write a book review and send it to Mrs. Boss by email.

Book Trailers using iMovie

In the past, students have used iMovie on the student iPads to create Book Trailers. If you have a mobile device that a student can use – using any app, or just the video from Camera – send me your Book Reviews!

The Giver  (sample Trailer)

Graphic organizers for Trailers


We have DASH robots at Slade that are used for Coding. Ours are several years old, but still a lot of fun. They’re always a great activity at the end of the school year. Slade information sheet about ROBOTS at SLADE.